![]() Journey to Pompeii / The Legend of Vesuvius (mini-review) Shadow of Destiny (Playstation 2 game).Beyond Atlantis / Atlantis 2 (PC game).Nancy Drew: Stay Tuned For Danger (PC game).Silent Hill (mini-review Playstation game).Inherent Evil: The Haunted Hotel (non-review PC game).Cydonia / Lightbringer (non-review PC game).Karma: Riddle of the Twelve Caves (mini-review).The review was written, not when the game was released.) I've linked those posts on this page, because it makes a nice index. But the games don't come on CD-ROM any more! Own a Playstation (2 and 3 but not 4) and a PC emulator and a Windowsīox that I don't use much. The above blurb was written in the 1990s. one-paragraph comments on games that I never wrote full reviews of. (Equally of course, if you give me a free game, I'llīe happy to play it. Of course I reserve the right to spend my money If you have any suggestions for games I should play and review, feelįree to email me. However, I now own Virtual PC (an emulator),Īnd even - honest, I barely use it - a Windows box. Yes, I'm still a Macintosh person, so I prefer to play (and review) games Here are all the ones I've written so far. ![]() When I play a commercial adventure game, I try to writeĪ detailed review of it. I'm interested in how other people write games -Įven the massive CD-ROM art-fests that I'll never be able to produce They both do a great job and they’re parts bring live and a real structure of the sound created with a human hand.Reviews of Commercial Games Reviews of Commercial Games Good music to listen to during a peaceful evening.įloex invited two other musicians playing viola to take part in the project – Eva Jamníkova and Tomáš Jamník. Dvořák uses different instruments to achieve that, mostly pianos, strings and plucked strings instruments and at some point he mixes it with electronic sounds even including dark rough synth bass which sounds like he’d turned a “drive” knob all the way up on purpose (In Prison, mentioned before). ![]() The pure light makes pieces of paper shine like lanterns and conveys love or friendship, but fire damages paper, thereby increasing loneliness. Just like the meaning of light which is essential for the game. Sometimes it changes rapidly from calmness and peace ( Hollow) to thrill, to fear ( In Prison). – Floex Papetura Soundtrack by FloexĪnd within its ambient convention the music picks different emotions interchangeably. On this soundtrack album, I tried to create something very fragile, simple, deep and more abstract than usual, using mainly strings, zheng harp and ukulele and accompanying a beautiful world made of paper and light in the game. And that was the opening track ( Papetura Intro) that set the mood for the rest. Electronic adds huge reverbs and delays and creates space here, while acoustic instruments are associated with wood, nature and paper, so it brings the organic type of sound. It’s a combination of electronic and acoustic instruments that makes it that eclectic yet simple. In one of his interviews, Floex called the Papetura soundtrack, “a paper sound” and that’s really what the music resembles in its structure. Papetura is one of the most organic video games one can imagine, and so it needed a sound that suits it. So, yes, one could say he’s specialised in creating music for such beautiful, small worlds. His dream came true with the musical help of Tomáš “Floex” Dvořák – the famous indie games composer, well-known for his works for Machinarium, Samorost series and Pilgrims. The whole game is actually developed by just one person – Tomasz Ostafin, who was creating Papetura for six years. If your first impression of that reminded you of Amanita Design, you only found the author’s inspiration when it comes to style. All of them are lit with beautiful orange-ish glow light, photographed and transferred piece by piece, image by image to Photoshop and then to Unity 3D. It’s a handcrafted, paper-made video game where every detail – from characters, to plants, to surroundings – is a real paper model patiently designed, cut and glued. And that’s how I feel about Papetura.įor little creatures that have the same life and emotions. It’s the very special moment when one realizes that the little fragile, surreal world they used to see is actually home for others – for little creatures that have the same life and emotions and they don’t consider themselves as insignificant ones. There’s something really unique about looking closely.
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