![]() ![]() We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. ![]() While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). Non-playable: Trolls, Ents, Half-trolls, Oathbreakers (Ghosts), Barrow-wights Mounts: Wargs, Mumakil, Great Beasts -Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts? We describe the race that typically lives in caves as "Goblins" and the ones elsewhere as "orcs". But the orcs from places like Moria and Goblin-Town will feature a different skeleton, facial features, skin tones, and body mass compared to an orc from somewhere like Mordor. Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks *We do understand that orc and goblin describe the same thing. As an evil character you are able to oppose the Fellowship as well. Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. Can you reforge Arnor?Īrnor as part of the Reunited Kingdom, yes. We will be detailing Middle-earth throughout the development of the mod. Although first version will only cover Gondor, Rohan, Mordor, Isengard, Harad, and Dunland, the map will be expanded far in all directions. We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies. (2 years before The Fellowship leaves Rivendell). We will not follow much from Shadow of Mordor and LOTRO. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will be following the Weta designs for the movies almost entirely. What art direction will this mod be taking? We are familiar with the vast majority of LotR works, if we are not using ideas from one of them, its likely on purpose. TLD is a big inspiration being the biggest LotR mod for Bannerlord's predecessor. Our primary inspiration is from the main trilogy, the books will be used to supplement them in times of lack of creativity or poor choices. What inspiration will KoA take from the movies, the books, TLD, etc? ![]() The mod tools have accelerated our production, but we can't and won't give a date. It is impossible to answer this right now, it is still a long time until then. Do you have a discord?įeel free to come and join the community! -How long until KoA releases? Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA ( Kingdoms of Arda). Many new features not seen in the native gameįor a more detailed look at the map take a look at the Factions article.New creatures: Trolls, Ents, Mumakils, Wargs and many more.New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks.Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien.Story Mode: Play as your favourite characters in scenes from the books and films.from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe. This includes: characters, locations, weapons etc. Is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game.
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